Serious Games for Global Education

Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom – In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world.

Serious Games for Global Education

With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital plays that have an educational purpose, so called serious games, for education when used in EFL scenarios. The results show a clear contribution of serious plays to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

After reading “Serious Games for Global Education” you can check important issues for ESL teachers on the section PDFs. And visit my channel by YouTube.